Solo dungeon crawler. Tactical grid combat. A campaign that remembers.
Forged for
Solo FirstHeavy StoryPremium MiniaturesDark Fantasy
Scroll
The Game
Deckbuilding inspired on MTG. Grid Combat inspired on D&D. Epic campaign.
Play Tarik, a totem‑wielding barbarian in the savage lands of Drakengard. Build a 30‑card Totem deck, hunt for brutal combos as it evolves, and push through a 50+ hour dark fantasy campaign shaped by hard choices.
0+
Hours of Gameplay
0+
Unique villains
0
Heroes
0+
Unique Power Cards
Game Box
Open and discover the secrets inside
Components36 battlegrids • High quality Miniatures • Totem Power Deck Campaign Book • 110+ Item Cards • 100+ Villain Cards Dice and Tokens • HP Tracker • Rulebook
SoloCampaignPremium TrayDark Fantasy
Main Hero
He possesses the Old blood
Tarik
The Totem Barbarian
BrutalityTotem PowersPrimal MagicAncestral Power
Tarik is no ordinary barbarian. He is one of the last carriers of the Old Blood, a lineage that grants the ability to use the power of ancestral Spirits. Most who carried it are dead. The rest wish they were. You don't just play as him. You become him.
An epic campaign awaits. Companions will join you, each carrying their own scars, secrets, and agendas. Allies will test your trust. Enemies will test everything else. And the mysteries you uncover may make you wish you hadn't.
"By my strength I fell dozens; by my ancestral Spirits, I fell hundreds."
Companions
They fight by your side but have their own dilemmas and hidden agendas
Valeria
Amazon
"Perfect victories they demanded; perfect vengeance I delivered."
Valeria
Valeria is an Amazon forged into the ultimate warrior. Isolated since childhood and subjected to brutal training, she was molded into a living weapon. Yet, her darkest battles lie within the troubling secrets of her past.
AmazonPrecisionMobility
Garrix
Nature Guardian
"I hunted horrors all night; dawn revealed them wearing my Order’s colors."
Garrix
Garrix joined the Order to become a Nature Guardian, weapons of the ancient faith Old Ways. He was an honored warrior in a corrupted order. His defensive and healing powers make him your team's shield, willing to bleed for you.
Nature GuardianTankHealing
Alaryn
Moon Elf
"Every full moon remembers the screams I try to forget."
Alaryn
Alaryn was born under a surge of arcane energy. The result: power she can barely contain. She fears herself far more than any enemy. With the right guidance, she can become a devastating force. Without it, something worse.
Moon ElfArcane PowerArea Damage
Silvarius
Necromancer
"The dead don't complain. They don't betray. They are... improved."
Silvarius
Silvarius is a necromancer and one of the sharpest minds alive. He doesn't operate on loyalty or emotion; only pure logic, producing results effective and unsettling. He helps without hesitation, as long as his calculations say it's worth it.
NecromancerDark MagicCurses
Miniatures
Highly detailed figures
Far more than just exquisite sculpts. These miniatures pull you deeper into the darkness, breathing physical life into every hero and nightmare on your table.
Tarik
Valeria
Garrix
Alaryn
Boss — Lava Drake
Minotaur and Zombie
— From the Campaign Book
Features
What makes this game unique and worthy of your collection
01
Tactical Combat
Position is power. The grid rewards smart placement: flanking, elevation, terrain. Every attack and ability hits harder when you set it up right.
02
Attack Roll
The D20 adds drama, not frustration. Bad roll? Discard a card to reroll. Good positioning grants attack bonuses. You always have options.
03
Secret Vault
You never know what boss you're walking into. Their abilities are unique and only revealed when combat starts. Adapt or fail.
04
Deck Building
Craft devastating combos that match your playstyle. Building the deck is as rewarding as unleashing its power.
05
Level up
Progression stays fresh. Stronger Totem power cards, new items, talents, magic, and even mounts to explore regions. Every level matters.
06
Flexible Playtime
Open the box and play in 5 minutes flat. Built for both quick sessions (45–60 min) and full campaign marathons. Your schedule, your pace.
Gallery
World of Drakengard
World Map
Camp
Desert
Lava
Blood Waterfall
Spirit Forest
Bone Labyrinth
Stay in the Loop
The axe is calling. Do you dare to enter Drakengard?
Get launch updates, behind-the-scenes dev logs, and follow gift.
Discover the Mechanics
Dragon Axe
Deck building mixes with grid combat in a unique experience.
Polished integrated systems
Overview
A solo dungeon crawler that adapts to you
Become Tarik, a barbarian who can use the power of Ancestral Spirits. Throughout your journey, you'll battle foes that demand true tactical strategy, make heavy narrative choices that permanently reshape your campaign, and forge deep bonds, or even romance with your companions.
What legacy will you leave behind?
⚔️Imagem
System 01Grid Combat
Positioning, terrain, and constant pressure every turn.
Grid Combat
Tactical. Fast. No busywork. You control Tarik and 2 companions on a grid. Enough depth to plan, not enough pieces to drown in spreadsheets. Most of your time is spent making decisions, not tracking counters.
Totem Power system
Draft new cards frequently throughout the campaign. Build combos. Before each quest, rebuild your deck from everything you've earned. The Primal Magic integration creates a dynamic and elegant use for the cards.
Dark Omen
Every round, flip one card. It hits you with an instant effect, assigns enemy targets, and determines who crits. No two rounds play the same. You plan. The Omen laughs. Each quest, new Omens enter the deck.
Remarkable Bosses
40+ bosses with unique mechanics. One turns your healing into damage. Another punishes you for using magic. A third forces your companions to attack each other. Every fight challenges you in a different and interesting way.
Core Mechanics
The system behind the experience
01
Totem Powers and Primal Magic
Tarik uses his totems to use the totem powers, cards with devastating effects. When used, the Discard is still useful, as its cards fuel the Primal Magic.
02
Tactical Grid Combat
Position is key. With good position, you can get advantages on rolls, damage and be able to attack your preferred enemy. Many quests require actions that challenge your movement strategies.
03
Cinematic and Immersive Campaign
Characters feel alive, you must be careful with any choice, as the world remembers. You have three main choices during the interactions: heroic, anti-heroic and witty (like Tyrion Lannister).
04
Campfire Scenes
Between fights, narrative breathers around the campfire. This is where companions reveal who they really are... and where the hardest decisions in the game often happen. You may even romance some of them.
Dragon Axe was born from a common frustration: board game dungeon crawlers are primarily designed for multiplayer, with solo play treated as a mere adaptation. We needed to change that.
Every prototype and playtest taught us something. And every version brought us closer to the game we always wanted to play.
Philosophy
Games are art. Art demands love.
We believe a board game can hit as hard as a great book or a great film. Every card, every page, every ability, every boss passive should tell a story.
Our commitment is simple: never ship something we wouldn't be proud of.
Principles
Our compromise
01
Transparency
No silence. No surprises. Every milestone, every setback, every decision. You'll know before you need to ask.
02
Efficiency
Every component, every shipment, every detail treated like it's going on our own shelf. Because it is.
03
Community
Built by gamers who couldn't find the game they wanted. Now building it with the people who feel the same.
Journey
From idea to reality
2021
First Prototype
Hand-written cards and a cardboard board. Ugly? Yeah. But the core was already there: a barbarian, deep companions, and impossible choices.
2022
Totem System is Born
After 8 prototypes testing different deckbuilding mechanics, the Totem system crystallized. Each totem is narrative. Each narrative is mechanic.
2023
The Campaign Takes Form
All quests mapped out. Companion arcs defined. The finale, with its impossible paths, written and rewritten until it bled just right.
2024
200+ Playtests
Every quest tested dozens of times. Every boss rebalanced. Every narrative scene read aloud to make sure every word earns its place.
2025
Art & Production
Artists, illustrators, and designers bringing to life the world that lived inside our heads for years. The game finally has a face.
2026
Gamefound
The crowdfunding campaign. Five years of love packed into one box. The axe will finally reach your hands.